Roadmap

Where we are, where we're going.

Five phases. Phase 1 is live today. Phase 2 is the desktop app and the only one with a real "active development" status — everything below it ships when its dependencies clear.

1

Catalog + Accounts

Shipped June 2026

Marketing site, IGDB-enriched game catalog with edge-cached cover art, Tavern accounts (signup, email verification, password reset, sliding sessions). Steam OpenID account-linking lives at /account — link once on the web, and the desktop app will recognize it the moment you sign in.

  • · Public catalog at /catalog
  • · Game detail pages with screenshots + reviews
  • · Tavern accounts — argon2id passwords, SHA-256-hashed sessions
  • · Steam OpenID linking (web-side, no developer account required)
2

Desktop App — Steam first

Building Active development

Windows MSI installer. Signs into your Tavern account once, then your linked Steam library appears with cover art, playtime, and one-click launch. Local game scanning for offline play. The first launcher we wire is Steam — the only one where library access doesn't require a partner OAuth registration.

  • · Tauri + Rust core, native Windows installer
  • · Steam library import via WebAPI + local manifest scan
  • · Unified library view: cover art, last-played, total hours
  • · One-click launch — opens Steam under the hood
3

Launcher fan-out

Planned Q3-Q4 2026

Each additional launcher requires registering Tavern as a partner with that platform. We've started conversations with Epic Games; GOG Galaxy 2.0 has a documented integration path; the others are individual asks. Order isn't fixed — fastest-to-approve wins.

  • · Epic Games Store (in talks)
  • · GOG Galaxy
  • · Ubisoft Connect
  • · EA App
  • · Battle.net
  • · Microsoft Store / Xbox
4

Family + Social

Planned After Phase 3 momentum

Household profiles so your family's libraries show up alongside yours. Friend status across launchers ("Sarah's in BG3 on Steam, Mike's in Fortnite on Epic"). Co-op finder that knows what your friends actually own. Permission-first — nothing's shared without explicit opt-in.

  • · Household / Family library sharing view
  • · Cross-launcher friend presence
  • · Co-op finder (what can we play together right now?)
  • · Family hours + parental controls
5

TBD

Future Reserved

Reserved for whatever the community most asks for. Candidates include: a permission-first store layer that brokers purchases through each platform with a small (~$0.05) convenience markup, native macOS/Linux clients, mobile companion app, integrated game-night scheduling. Vote with feedback to us once you're signed up.

Phase 2 launches when…

The desktop client passes our internal smoke checklist — Steam library loads, search works, launch works, signed installer, no crashes on 10 consecutive hours of dogfooding. Then it ships as the public beta. Sign up to get the .msi the moment it's ready.